

Unfortunately that's a LOT more simplistic, has a much smaller scale and the story is either much more intrusive, or completely absent.Imperium Galactica has both the combat and resource management elements of a real-time strategy game and the vast research tree and colony-building aspects of traditional turn-based 'space-empire-building' 4X games such as the Master of Orion series.

The only other game i can think of that features battles where you must gain superiority in a space battle, and then launch an invasion on the ground is Star Wars: Empire at war. Whoever one that first battle could then conquer the enemy almost unopposed. It basically meant that any war tended to come down to one huge battle between each races main fleet. IG2s main flaw as already mentioned was the 'one huge fleet' problem. Of course by then half the galaxy had been overrun by the Dargslan, many of the races had vanished, and anwhere that could be colonized had been (rendering that whole ship class and chunk of research redundant) So i didn't exactly get to play it, as the makers intended. When i conquered that i got a sudden instant promotion to Grand admiral and the whole galaxy became available. In fact i was stuck there until the Dargslans invaded a planet in the playable area. I therefore was stuck confined to a small play area for ages. Second there was a bug which meant i never got the promotion to Admiral when i should.

IG1 had two flaws 1) it was a DOS game and it required such an insane amount of free base memory, that i was never able to get the damn thing working with sound.
